Crystal Kingdom Dizzy

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Original Release: 12/1992
Platforms: Amiga, Amstrad, Atari, Commodore, CD32, Spectrum
Publisher: Codemasters
Programmers: Craig Kelsall, Dave Thompson, Visual Impact
Production: Pat Stanley, Stewart Regan, Visual Impact
Graphics: Jarrod Bentley
Musician: Reflective Designs

Avg. Score: 72%*


Crystal Kingdom Dizzy is split into 4 worlds. Once Dizzy has located a treasure he then proceeds to the next world and is given a password to start on that world the next time the game is loaded.

On the 8bit versions Dizzy has a health and life system (Dizzy just has a life system on the 16bit versions.) The health is represented by hearts rather than a health bar. Each time Dizzy takes damage a heart is lost, once all the hearts are used up a life is lost. There is an extra life and heart in each chapter and Dizzy can carry up to 5 of each at any time.

Also on the Spectrum version each time Dizzy re-enters a screen the position of the monsters are reset.

Dizzy's vertical jump on the 8bit systems is more different than in all the other games. Instead of a backward sommersault he does a triple spin facing to the right.

Cover Features & Compilations

The Big 6: CD32

*Based on retro magazines and various web sources.

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